posted by gold44aoc on Jun 28
* Demonologist Pets do not exhibit the advertised “terrible might” and instead are providing yet another buff that must be recast when you die/zone. Pet damage is non-existent and players have been lead to believe that Demonologists are a pet class when indeed they are not. To add fuel to the fire the pet buffs are pretty much useless and buggy pet control makes them more of a hindrance then a help.
* Gear that adds stamina is currently a negative thing for casters as the stamina drop while sprinting is a fixed %.
* Does INT add to Magic Rating/Damage? How much does it add per point of INT?
Quote:
* Feats increase max damage not min damage so your range of damage increase but you still can hit for the minimum damage of the spell with of without feats. Feats should increase min AND max damage to reflect accurately actual damage increase (increasing max damage by 20 doesnt increase the average damage by more than half if min damage isnt increased as well)
Demonologists concentrate solely on sorcery and the potency of their spells is unmatched, as capable of eliminating a single enemy in a hellish inferno as destroying enemy lines with forks of lightning. They can sacrifice their own life-force in return for more occult power and they are most potent when they can devote their spell energies solely to attack.
* If melee types are affected by STR,DEX and CON, then are the other stats beneficial for casters? What effect does WIS have on casters?
* Request the ability to choose the sex of the aoc gold demon, change the demons name, or change the size of the demon (beyond the limits of the shrink spell). Pets should stand slightly behind us when we are idle so that they don’t interfere with targeting, looting and gathering.
Taken from the Age of Conan’s Community Website:
So great is their occult knowledge they can bargain a servant of hell into doing their bidding, a guardian daemon of warped beauty and terrible might.
* How is mana scaled with each level? Does the amount of mana per INT also scale with each level?
* Stun and Fear resists are not displayed so age of conan gold how do we know how much our buffs are doing?
* No clear role defined for Demonologists. Maybes its the intent of the Devs to have all casters do roughly the same damage or have roughly the same CC. If that’s the case then what specific role does the Demonologist fill that can’t just as easily be filled by another casting class with more utility?
* We need buff timers/countdowns that display without having to mouse over them.
* Demonologists are currently using the Necro Spellweaving affects and not the one shown by Funcom when they announced spellweaving.
* Demonologists are not the strongest casters. The potency of their spells are definitely matched and in most cases exceeded by other casting classes. Every other casting class can do as much or more damage than us and are able to wear better armor, heal themselves, require less buffs, and have more utility.
* How are resists determined?
* Demonologists have too many buffs that are required to be recast every time we die. At level 66 there are currently 10 spells that have to be recast upon death. Some of these buffs are required just to get “normal” spell damage.
* Pets can die due to bad pathing or terrain changes (i.e. Drowning and Falling).
* Demonologists should be able to Portal/Gate themselves and/or party members to different zones. At the very least we would like to be able to summon people.
* The lack of working/worthwhile feats (mainly in the Conflagration Tree) make choosing feats a very one-sided choice. The higher tier feats in both trees are severely lacking and give us nothing to look forward to as we progress.
The demonologist is the mightiest of sorcerers, wielding the power of hell and earth and capable of conjuring pillars of flame or titanic storms of electricity.
* Spell animations are lacking or missing for a number of spells.
6. General Complaints, Gripes and Requests
* Even with subpar damage, due to a lack of effective stuns/roots, lower HP and low AC, Demonologists are not able to solo as effectively or on the same level as other classes as you approach higher levels. This also results in fewer Chain Kills and creates a necessity to group when questing in areas where mobs come in multiples. This forced grouping is not something other classes have to deal with.
* Overload: Has no numbers to let you know how many times it’s stacked. The only way to know is if you hover over it then it’ll have a (2) or whatever. It’d be nice if it maybe started the blue and then filled halfway to a red when you have 2 on and then all the way red when you hit your third so you knew you next cast was mana free.
* How is magic damage scaled with each level?
* How are spell damage modifiers calculated? Are they added to the end of the spell or at the beginning?
5. Not enough information is provided to effectively calculate/determine how a skill/ability affects our class.
* When using our Hide ability our pet does not hide along with us, essentially giving away our position and negating the point of hiding.
* Demonologists lack the utility to be more viable in some/most situations when compared to other casting classes. The lack of dependable crowd control, worthwhile group buffs, or a pet that can off-tank in an emergency places us at the bottom of the list when groups start to form for PvP/PvE.
* Our feats lack proper descriptions and the lack of age of conan gold information regarding how the feats work or are applied makes it very difficult to plan your character.
(Example: spell does 233 - 543 dmg, average 388. age of conan gold feat increase dmg by 20 from tooltip this increasing the max by 20 gives 233 - 563 dmg average 398, the actual damage increase is barely 50% of what the feat says).
* Pets must be resummoned when changing zones.
* Horrible caster itemization results in most 60+ caster using level 30-50 items or items meant for another class. There are less than 5 level 60+ quest rewards meant for casters. 90% of all high level cloth rewards/drops are for Assassins.
Related Topics:
- Tradable Epic 2H Sword…
- How to lie with statistics.
- The PoM Wishlist \ Fixlist
- The Assassin Bug List (Community Input Needed)
- Khorphir - A Premier RP Guild (Cimmeria RPvP)