posted by gold44aoc on Jun 28
All the rest of the healers will own you, unless they are incompetent, they will own you.
You will own HoX’s (Could become a good fight if they are good enough.)
http://feats.goonheim.com/barbarian#…b5d1g5j3k3p3u2
You will own demos.
Rangers are easy, unstable mind + escape artist from the general tree. GG rangers…also these two skill are almost your bread and butter for taking on a majority of the classes.
You will own conquerers.
You will own necros
No escape and decapitation are your best friends. The damage on these skill may be subpar, but they are instant damage. Whenever you see the enemy is low and possibly about to run, quickly hit decapitation and then no escape. No escape is also a great skill for escaping someone like a ranger when you are at close range, if you didnt blow your stun.
Second wind, escape artist, and unstable mind can help you when you are trying to run. Never blow second wind unless you are running away, if you an save unstable mind or escape artist for when you run (Xv1 situations)…and if you are a good barb, you need to hit and run on every enemy. Remember, if the fight isn’t going in your favor in the first 5-10 seconds, that means even missing one knockdown or stun, or combo…RUN!!!!
Always use excellent balance at the beginning of a battle when you are fighting anything that can knock down. Always recast it as soon as it comes back up.
Guardians you CAN kill, but the aoc gold fight will last literally anywhere between 4-5 minutes.
Also consider wearing a cloth helm instead of a light armor one. Helms are very weak as is. I do this to confuse other players into thinking I am a HoX. And it works too. This will give you a huge edge at the beginning of fights sometimes, with very little implications.
After you use Clobber, as soon as you see they are age of conan gold rooted initiate stunning punch. This will give you the best stunlock possible.
My K/D ratio at the moment is 633 to 87. No thats not because I sit in tesso and gank all day, its because I know when to run.
You will own assassins.
Never be afraid to use escape artist and unstable mind…they are probably your most useful tools, also, if you feel the fight isn’t going in your favor within the first 5-10 seconds, run. Stealth is your best friend on a barb, always use it when your are not engaged or chasing.
PvP tips:
Invest heavily in hide, skulk, and endurance put 1 into everything else. The rest of your points can go into whatever you please.
Other barbs are easy, most always start off with a knockback. Always use excellent balance at the start of the fight (And against any soldier.) and recast it as soon as its CD is done. That right there makes GG barb.
EDIT: People seem to fail to understand what I mean when I say run, you dont run and not come back. You run, go into hide, and heal back to full…then come back and hit them again. Being a barb is all about getting the stun, knockback, and combos off perfect or else you could be screwed. Just like a rogue, its all about getting the perfect strike.
You will own bear shamens.
You will own dark templars.
My feat build:
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